It’s not often we get to quote Vanity Fair on the PRSD, but the venerable publication’s take on visceral computer game, The Last of Us, really caught our eye.
“The Last of Us,” says Frank DiGiacomo in Vanity Fair, “is a thinking man’s post-pandemic tale, with a story that’s much closer to Cormac McCarthy’s The Road and The WalkingDead than it is to, say, Left 4 Dead or Dead Rising.”
Apparently, it’s the attention to detail in the post-apocalyptic world (a pandemic is an apocalypse, right?) that is causing such a stir.
And it’s the relationship of the two main protagonists, Joel and Ellie which creates much of the narrative tension that is missing from many of these types of games. Joel has witnessed 20 years of the world since the pandemic began, and Ellie was born in a ‘quarantine camp and is seeing the untamed outside world for the first time’.
In an inhumane world, can people maintain their humanity? It’s a question that seems increasing relevant. Surrounded by a constant attack on one’s values, how far do you descend into the nastiness… you see where we’re going with this?
OK, pontificating aside, there’s enough blood and guts to please any gamer, and the richly designed settings add the kind of depth that ups the ante on the game playing experience.
Take a look at the trailer – it is a PEGI 18, so be warned. You’ve still got time to pre-order the Playstation game, so click through and you can be in line for the pre-order bonus sights and sounds pack.